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Kit format: paletted or truecolor (PNG or BMP). kits support for licensed/unlicensed (including "Other C") teams. There are also some very big patches which already offer you a filled GDB. Then look around the web and get the files you want.
Kitserver pes 6 full version manual#
Read this manual to know how you can insert them. For that you will need to fill your GDB with the right graphics and files. However, with only Kitserver itself installed you will not see the right kits, faces, balls and so on. This way, you can quickly add/remove patches, and also never worry about needing to re-build AFS, because of lack of space for a particular BIN. With bootserver, you are no longer limited by 9 slots for boots that the game offers.ĪFS2FS Module 6.6.4 module allows you to organize your patches into folders and files, instead of inserting them into AFS-files. You can assign a face BIN and a hair BIN to any player, so potentially every single player in the game can have his own face/hair! (If you have a big hard drive of course).ĭue to popular demand, we have also created Bootserver Module 6.7.0 module, which allows you to assign each player his own boots. Another benefit of using Stadium Server is that you can pick the stadium in situations where the game itself doesn't offer you such an option: for example in league, cup modes or during online matches.įaceserver Module 6.6.5 controls players faces and hair. With it, you can organize your stadiums in GDB and again have as large collection as you wish, only limited by your hard disk space. If you want to use additional stadiums, take a look at Stadium Server 6.6.4. LOD Mixer Module 6.6.4 allows to make some tweaks to the graphics engine of the game, such as Level-of-Detail ajustment, crowd-fix, automatic aspect ratio correction, as well as choosing some locked parameters for Cup/League/ML/Online modes - such as how full the stadium should be, for example. You can use different texture sizes for the balls: standard - 256x256, and also 512x5x1024.
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Of course it is possible to store as many balls as you like. The BallServer Module 6.6.4 does similar things to KitServer, it offers the possibility of chosing a ball from the GDB. With Kitserver, however, there is no such limitation, so you can have the kits for all teams - licensed and unlicensed! In PES6, however, only "licensed" teams have the slots, which makes it pretty much impossible to import kits for "unlicensed" teams by editing the AFS.
Kitserver pes 6 full version pro#
LODmixer (LODs, camera-fix, aspect ratio correction, attendance settings, etc.NOTE: Those who have some experience with editing previous versions of Pro Evolution Soccer or Winning Eleven, know that every team used to have kit slots in 0_text.afs. Bootserver (unlimited amount of boots: each player can get its own) New attribute: "" to set where number on the front of the shirt (for national teams) appears: center or topright. all kit attributes supported (model, collar, number/name placement). kit parts mixing is possible, and also no shared palette headache. (extra) kits selection using "1" and "2" buttons (for both players and gk) AFS2FS module (same functionality as in Kitserver 7 and 8, but with multiple roots support) Features: rebuilt all DLLs to ensure compatibility with new kload now *really* fixed problems with afs2fs module The outstanding tool by master Juce for Pro Evolution Soccer 6. You can get from our Download Zone the last version (6.6.4) of this fantastic tool that allows you to easily add faces, kits, balls and stadiums to the game. So to enjoy your Pro Evolution Soccer 6 more than ever you must have the masterpiece developed by Juce : Kit Server. A classic never dies, and Pro Evolution Soccer 6 is still played by a lot of fans.